after DNA productions closing in june , i did join Naughtydog in july 2006
i started as an environment artist on uncharted
as an environment artist , i was inc charge of modelling assets , building teh level based on a rough layout block mesh from the designer .. and to make sure that everything was optimised and in frame rate
from memory
uboat exterior with :
neil druckman as a gameplay designer and berrooz roozbeh as a texture artist ( http://www.rooz3d.com/ )
uboat interior with :
neil druckman a s a gameplay designer and malcom he as texture artist
depot level from U2
designer , jacob minkof and texture artist Khanh Nguyen
ucharted 1 cave :
designer neil druckman .. texture artist malcom he
uncharted 2 museum sewer
designer , jonathan stein .. texture artist behrooze roozbeh
and obviously , all the lighters , gfx programmer and other peoples that did contribute in a form or another :-)